This imports those files and automatically puts them inside a new folder in the media panel. Perhaps most useful, is the ability to drag a file or multiple files straight onto the new folder icon down here at the bottom of the media panel. You can also double click on any empty part of the media panel to open the standard import window, which might shave off a second of hunting for the "import" button. If you try and drag files in from another folder window, HitFilm will automatically switch you over to the media panel, so that you can drop them straight in. For example, let's say you're busy editing in HitFilm and you don't have the media panel commonly visible. There are some useful shortcuts for importing the files. But, it's good to know that the option is right there if you need it. As this course is focusing on the essentials of using HitFilm Express, we won't be diving into camera tracking and advanced visual effects. If you have access to 3D camera tracking software, such as Syntheyes or Mocha, this is where you need to come to import it. You'll also see an option for importing 3D camera tracking data. Being able to import composite shots can be very useful for sharing specific animations or visual effects shots with titles between different projects. We'll to get to talk about them in more detail later on in the course. These are a specific type of timeline designed for motion graphics and vision effects work. Though this only works if the project contains something called "composite shots". You can use the import composite shot option to import other HitFilm projects. You can set the playback frame rate for an imported sequence by opening the clips menu and choosing "properties". Importing it with the image sequence method ensures that they get compiled into a single animated media clip. If you try to import an image sequence any other way, the images will be imported individually. Image sequences need to be in a single folder and the images need to be numbered sequentially so that HitFilm knows what order they are meant to be played in. Here is where you can import image sequences and something called "composite shots". Additional import options can be found if you click the triangle icon next to the "import" button. This means you can play around with your edit without worrying about losing your source materials. Just as removing them from the media panel later on doesn't delete them from your computer. Importing them into a project doesn't mean that HitFilm is gonna directly edit them. As with any non-linear editing software, HitFilm won't ever make actual changes to your source files. You can also drag files directly into the interface from a file window if that's quicker or easier. The files will be imported and then listed in the media panel. You can import files one at a time or select multiple items. And then locate the relevant files on your computer. To do this, all you need to do is click the "import" button. For most new projects, the first thing you're gonna want to do is import some raw materials, which means videos, images, music, sound effects, that kind of thing. And here we are again with a blank timeline and an empty media panel. If you're using the exercise files, choose the 1080p, full HD at 23.976 frames per second template, then hit "start editing". To do this, head up to the file menu or go back to the homescreen if you're not already there and choose "new". For this tutorial, we want a completely fresh, untouched, new project. Now that we've taken a quick tour of the HitFilm interface and know what it looks like when you're in the middle of a project, let's just rewind right back to the start.
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