PowerslideSpray = RocketBuggyDirtPowerSlide HideSubObject = TurretUp01 Housecolor03 MuzzleFXUP01ĬonditionState = WEAPONSET_PLAYER_UPGRADEĬonditionState = REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE OkToChangeModelColor = Yes if the team colour can be changed UpgradeCameo5 = Upgrade_AmericaTOWMissile UpgradeCameo4 = Upgrade_AmericaAdvancedTraining UpgradeCameo3 = Upgrade_AmericaHellfireDrone UpgradeCameo2 = Upgrade_AmericaScoutDrone UpgradeCameo1 = Upgrade_AmericaBattleDrone SelectPortrait = SAHummer_L portrait visible in the command bar at the bottom of the screenīuttonImage = SAHummer cameo used in Weapons factories There are some explanations after semicolons in the coding so you can know what this will all mean. Note that the initial name is "AmericaVehicleHumveeClone" not to interfere with the real one. Basically, this coding is mostly already done, just so you can examine what can be changed or toyed with. Open the new "ModUnits.ini" and type this (use copy paste, it's a long one). Okay, let's make some coding to match the Humvee. ![]() Inside it, create a Notepad file and name it ModUnits.ini (note that if the icon doesn't have a gear, then you need to uncheck hiding known extensions in the folder options and delete the. ![]() In your ZH directory, you'll need to go to the Data folder, then create the following subfolders, the next one contained in the previous, as follows: INI\Object\. Let's make a duplicate of an American Humvee for this particular tutorial. ![]() For making of new units, you'll need to place them either in an existing INI or make your own for the sake of easier finding if you botch something up.
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